Publications

  • Vegt, N.; Visch, V.; Vermeeren, A.; de Ridder, H. (2016) Player Experiences and Behaviors in a Multiplayer Game: Designing Game Rules to Change Interdependent Behavior. International Journal of Serious Games, 3 (4), pp 69-85.
  • Vegt, N.; Visch, V.; de Ridder, H.; Vermeeren, A. (2014) Designing Gamification to Guide Competitive and Cooperative Behavior in Teamwork. In Gamification in Education and Business; Springer International Publishing AG: Cham, pp 513-533.
  • Vegt, N.; Visch, V. (2013) Social Gaming Rules: changing people’s behavior through games. CHI’13 workshop Game Jam, Paris.
  • Visch, V.; Vegt, N. J. H.; Anderiesen, H.; van der Kooij, K. (2013) Persuasive Game Design: A model and its definitions. CHI’13 workshop Designing Gamification, Paris.
  • Dimitrova, M.; Vegt, N.; Barakova, E. I. (2012) Designing a system of interactive robots for training collaborative skills to autistic children. 15th International Conference on Interactive Collaborative Learning (ICL), pp 1-8.