• Vegt, N.; Visch, V.; Vermeeren, A.; de Ridder, H; Hayde, Z. (2019) Balancing Game Rules for Improving Creative Output of Group Brainstorms. International Journal of Design, 13(1), pp 1-19.
  • Vegt, N.; Visch, V.; Vermeeren, A.; de Ridder, H. (2018) A Case Study on Gamified Interventions for Team Cohesion in Factory Work. Human Technology, 14(2), pp 176-208. doi:10.17011/ht/urn.201808103816
  • Vegt, N.; Visch, V.; Vermeeren, A.; de Ridder, H. (2016) Player Experiences and Behaviors in a Multiplayer Game: Designing Game Rules to Change Interdependent Behavior. International Journal of Serious Games, 3(4), pp 69-85. doi:10.17083/ijsg.v3i4.150
  • Vegt, N.; Visch, V.; de Ridder, H.; Vermeeren, A. (2014) Designing Gamification to Guide Competitive and Cooperative Behavior in Teamwork. In Reiners, T. & Wood, L. C. (Eds.) Gamification in Education and Business (pp 513-533). Springer International Publishing AG: Cham. doi:10.1007/978-3-319-10208-5_26
  • Vegt, N.; Visch, V. (2013) Social Gaming Rules: changing people’s behavior through games. CHI’13 workshop Game Jam, Paris.
  • Visch, V.; Vegt, N. J. H.; Anderiesen, H.; van der Kooij, K. (2013) Persuasive Game Design: A model and its definitions. CHI’13 workshop Designing Gamification, Paris.
  • Dimitrova, M.; Vegt, N.; Barakova, E. I. (2012) Designing a system of interactive robots for training collaborative skills to autistic children. 15th International Conference on Interactive Collaborative Learning (ICL), pp 1-8.