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Publications

  • Kim, D.; Vegt, N.J.H.; Visch, V.T.; Bos-De Vos, M. (2024). How Much Decision Power Should (A)I Have?: Investigating Patients’ Preferences Towards AI Autonomy in Healthcare Decision Making. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI ’24). Association for Computing Machinery, New York, NY, USA, Article 439, 1–17. https://doi.org/10.1145/3613904.3642883
  • Vegt, N.J.H.; Visch V.T.; Spooren, W.P.M.S.; van Rossum, E.F.C.; Evers, A.W.M.; van Boeijen, A.G.C. (2024). Erasing stigmas through storytelling: why interactive storytelling environments could reduce health-related stigmasDesign for Health, 8(1), 46-77. https://doi.org/10.1080/24735132.2024.2306771
  • Schifferstein, H.N.J.; Lemke, M.; Vegt, N.J.H. (2023). Enhancing Desirable Food Behaviors by Increasing or Decreasing Disgust: Designing and Testing Infographics. International Journal of Design, 17(3). https://doi.org/10.57698/v17i3.04
  • Poot, C.C.; Meijer, E., Bruil ,A.; Venema, M.; Vegt, N.J.H.; Donkel, N.; van Noort, V.; Chavannes, N.H.; Roest, A.A.W. (2023). How to use participatory design to develop an eHealth intervention to reduce preprocedural stress and anxiety among children visiting the hospital: The Hospital Hero app multi-study and pilot report. Frontiers in Pediatrics, 11. https://doi.org/10.3389/fped.2023.1132639
  • Van Lonkhuizen, P.J.C., Vegt, N.J.H., Meijer, E., Van Duijn, E., de Bot, S.T., Klempíř, J., … & Heemskerk, A.W. (2021). Study Protocol for the Development of a European eHealth Platform to Improve Quality of Life in Individuals With Huntington’s Disease and Their Partners (HD-eHelp Study): A User-Centered Design Approach. Frontiers in Neurology, 1433. https://doi.org/10.3389/fneur.2021.719460
  • Vegt, N.J.H., Visch, V.T., van Boeijen, A.G.C., & Spooren, W.P.M.S. (2021). ‘Er is nog één smal stoeltje vrij. Wat doe je?’ – Spel maakt stigmatisering van overgewicht bespreekbaar. Onze Taal, 90(1), 18-20.
  • Vegt, N.J.H.; Visch, V.; Vermeeren, A.; de Ridder, H; Hayde, Z. (2019) Balancing Game Rules for Improving Creative Output of Group Brainstorms. International Journal of Design, 13(1), pp 1-19. http://www.ijdesign.org/index.php/IJDesign/article/view/3030/843
  • Vegt, N.J.H.; Visch, V.; Vermeeren, A.; de Ridder, H. (2018) A Case Study on Gamified Interventions for Team Cohesion in Factory Work. Human Technology, 14(2), pp 176-208. https://doi.org/10.17011/ht/urn.201808103816
  • Vegt, N.J.H. (2018). Teamwork Gamification: A designer’s perspective (Doctoral dissertation, Delft University of Technology). https://doi.org/10.4233/uuid:743c88e9-c74c-4cbc-baad-adc336fc9cc8
  • Vegt, N.J.H.; Visch, V.; Vermeeren, A.; de Ridder, H. (2016) Player Experiences and Behaviors in a Multiplayer Game: Designing Game Rules to Change Interdependent Behavior. International Journal of Serious Games, 3(4), pp 69-85. doi:10.17083/ijsg.v3i4.150
  • Vegt, N.J.H.; Visch, V.; de Ridder, H.; Vermeeren, A. (2014) Designing Gamification to Guide Competitive and Cooperative Behavior in Teamwork. In Reiners, T. & Wood, L. C. (Eds.) Gamification in Education and Business (pp 513-533). Springer International Publishing AG: Cham. doi:10.1007/978-3-319-10208-5_26
  • Vegt, N.J.H.; Visch, V. (2013) Social Gaming Rules: changing people’s behavior through games. CHI’13 workshop Game Jam, Paris.
  • Visch, V.; Vegt, N.J.H.; Anderiesen, H.; van der Kooij, K. (2013) Persuasive Game Design: A model and its definitions. CHI’13 workshop Designing Gamification, Paris. http://resolver.tudelft.nl/uuid:23ad5ef4-fbf3-4e9c-8815-1edf9da40456
  • Dimitrova, M.; Vegt, N.J.H.; Barakova, E.I. (2012) Designing a system of interactive robots for training collaborative skills to autistic children. 15th International Conference on Interactive Collaborative Learning (ICL), pp 1-8.