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Publications

  • Van Lonkhuizen, P.J.C., Vegt, N.J.H., Meijer, E., Van Duijn, E., de Bot, S.T., Klempíř, J., … & Heemskerk, A.W. (2021). Study Protocol for the Development of a European eHealth Platform to Improve Quality of Life in Individuals With Huntington’s Disease and Their Partners (HD-eHelp Study): A User-Centered Design Approach. Frontiers in Neurology, 1433. https://doi.org/10.3389/fneur.2021.719460
  • Vegt, N.J.H., Visch, V.T., van Boeijen, A.G.C., & Spooren, W.P.M.S. (2021). ‘Er is nog één smal stoeltje vrij. Wat doe je?’ – Spel maakt stigmatisering van overgewicht bespreekbaar. Onze Taal, 90 (1), 18-20.
  • Vegt, N.J.H.; Visch, V.; Vermeeren, A.; de Ridder, H; Hayde, Z. (2019) Balancing Game Rules for Improving Creative Output of Group Brainstorms. International Journal of Design, 13(1), pp 1-19. http://www.ijdesign.org/index.php/IJDesign/article/view/3030/843
  • Vegt, N.J.H.; Visch, V.; Vermeeren, A.; de Ridder, H. (2018) A Case Study on Gamified Interventions for Team Cohesion in Factory Work. Human Technology, 14(2), pp 176-208. https://doi.org/10.17011/ht/urn.201808103816
  • Vegt, N.J.H. (2018). Teamwork Gamification: A designer’s perspective (Doctoral dissertation, Delft University of Technology). https://doi.org/10.4233/uuid:743c88e9-c74c-4cbc-baad-adc336fc9cc8
  • Vegt, N.J.H.; Visch, V.; Vermeeren, A.; de Ridder, H. (2016) Player Experiences and Behaviors in a Multiplayer Game: Designing Game Rules to Change Interdependent Behavior. International Journal of Serious Games, 3(4), pp 69-85. doi:10.17083/ijsg.v3i4.150
  • Vegt, N.J.H.; Visch, V.; de Ridder, H.; Vermeeren, A. (2014) Designing Gamification to Guide Competitive and Cooperative Behavior in Teamwork. In Reiners, T. & Wood, L. C. (Eds.) Gamification in Education and Business (pp 513-533). Springer International Publishing AG: Cham. doi:10.1007/978-3-319-10208-5_26
  • Vegt, N.J.H.; Visch, V. (2013) Social Gaming Rules: changing people’s behavior through games. CHI’13 workshop Game Jam, Paris.
  • Visch, V.; Vegt, N.J.H.; Anderiesen, H.; van der Kooij, K. (2013) Persuasive Game Design: A model and its definitions. CHI’13 workshop Designing Gamification, Paris. http://resolver.tudelft.nl/uuid:23ad5ef4-fbf3-4e9c-8815-1edf9da40456
  • Dimitrova, M.; Vegt, N.J.H.; Barakova, E.I. (2012) Designing a system of interactive robots for training collaborative skills to autistic children. 15th International Conference on Interactive Collaborative Learning (ICL), pp 1-8.